God Eater 2 Delivers

The pleasant surprise that is God Eater 2: Rage Burst came out earlier this year on Steam, PS4, and PS Vita and it’s a very polished game. Bandai Namco has really been on a roll lately catering to their anime fans. It’s nice to see that they are finally starting to notice the extent of their fan base in the west.


Premise

God Eater 2: Rage Burst occurs after the events of God Eater: Resurrection. You create your own character and are shown in the opening cutscene that you have the latent power of a God Eater; a person able to control the weapons known as God Arcs. The God Arcs are the only weapons that can harm the main enemies of the series– the Aragami, because the God Arcs are made up of the same cells as the Aragami. You’re recruited into a new squad tasked with eliminating any Aragami that pose a threat in the district controlled by the main organization Fenrir.


Gameplay [9/10]

Similar to a Monster Hunter game, you are given a hub world and can interact with NPCs in the vicinity. Missions are selected at the quest counter and you begin them by readying at the docking station. Once you begin a mission, you’re sent to a specific location where your target is located and given a set amount of time to eliminate it. The controls are very free-style like Monster Hunter, but there are a few unique moves that distinguish this game’s playstyle. To collect items from dead Aragami, you must use your God Arc to devour the monster’s dead body. It’s a fast way of collecting and hardly inhibits gameplay which is a main gripe I’ve had with games of this style in the past.

You can also switch between a melee weapon and gun-mode on your God Arc as well. There are 7 different melee weapons and 3 different guns, each of which has their own special skills that can be leveled up by using them in battle. Some things are locked behind a story-wall but it doesn’t take very long to unlock many of these abilities.

The battles tend to be very fast paced and can get a bit longer as the game progresses. There are always ways to change up your playstyle but one thing that may put people off is some of the environments in which the monsters reside.


Multiplayer [8/10]

The multiplayer aspect of this game is a great way to play with friends. The game naturally gives you 3 AI partners to bring with you when you’re on single player but are replaced with each new person that joins in multiplayer. It adds a level of strategy that is otherwise not found while playing single player.

Strangely, the multiplayer doesn’t allow people to join after a lobby is created. This was a weird design choice and I have no idea why it was implemented. Another small gripe I have about multiplayer is because this game is so story-driven, it’s difficult to always be on the same page of your friends. Any progression is stifled by whoever is the least-far in the story and usually results in only playing when everyone in your group is available if you wish to continue playing together. However, if you don’t really care for the story and just enjoy the gameplay, this won’t be a problem.


Difficulty [6/10]

When playing on single player, the game can get kind of easy. Your AI partners often use their healing items or healing bullets on you when you’re in grave danger which rarely results in any death. The fights may get longer as the game progresses but your arsenal of constantly expanding abilities lets you survive longer.

Multiplayer is an entirely different story though. As the AI partners are replaced, it gets more difficult for them to heal you and leaves you less dependent on freebies. It becomes a great test of teamwork when you have to depend on friends to manually heal you in the heat of battle.

Overall I’d give single player a rating of 4/10 as far as “difficulty/fairness” and multiplayer a rating of 8/10, which evens out to a 6.


Soundtrack [5/10]

The soundtrack isn’t really memorable. It’s not bad, but it’s nothing you would look up on YouTube to listen to on repeat. Some of the songs suffer from the same fate as Xenoblade Chronicles X where the vocals in the songs may seem weird when they’re playing during specific cutscenes.


Replay Value [9/10]

The genre and style of the game lends itself to a massive amount of replayability. There is some farming to do in getting the best gear and many ways to fight in general. With the amount of different weapons, skills that come with each weapon and attributes that can be obtained through other equipment, this game offers quite a hefty playtime.


Overall

If you’re a fan of anime and Monster Hunter-type games, God Eater 2: Rage Burst is a must-buy. Unfortunately the style of the game may push people away as the story, characters, and cutscenes play out very anime-like. I’ll admit it takes some getting used to but the acting starts to flow much more naturally as the game progresses.

The game itself is very polished and is generally very enjoyable either offline or online. If you’re new to the franchise, fret-not as this sequel features an entirely new story that can easily be caught up in and understood even if you have not played a previous God Eater game. It’s quite a lengthy game as well so the price is good for what you’re getting.

GOD EATER 2 Rage Burst

$49.99
GOD EATER 2 Rage Burst
7.4

Gameplay

9/10

    Multiplayer

    8/10

      Difficulty

      6/10

        Soundtrack

        5/10

          Replay Value

          9/10

            Pros

            • Highly Replayable
            • Customizable Characters
            • Multiplayer
            • Innovative Gameplay

            Cons

            • Plays out very anime-like
            • Dull Environments
            • Lackluster Soundtrack
            Ryan Douglas

            Ryan Douglas

            Ryan is a content writer and editor for The Hyrule Herald.

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