Earlier today, Nintendo’s new president, Tatsumi Kimishima gave an interview about the new Switch console. There were some pretty interesting topics that were brought up, including Nintendo’s future in VR gaming.
Kimishima stated that the Switch was not to be just “a successor to the Wii U or the 3DS.” From what I can see, the whole Nintendo team wanted the Switch to be something that can be used by one person at their home or apartment, as well as multiple friends at a party or get together. The most indicative point of this was Kimishima saying that come January, when Nintendo has their bigger Switch showing, accessories and add-ons will be shown to the public.
The Switch has some pretty stiff competition, but Kimishima is hoping for a strong first year of sales to really push the Switch into as many gamer’s hands as possible. A strong first year of hardware sales will also do well for the hopefully strong software lineup. So far we have The Legend of Zelda: Breath of the Wild, but it still remains to be seen what other titles will accompany the Switch.
Nintendo has always been a company that has used software to sell their hardware, and this seems to be the case with the Switch as well. Kimishima said this about their software:
“What we haven’t shown you yet is the software lineup. We also haven’t shown all of our first-party software. When we make new hardware, how it works with our software is critical. This is what we weren’t able to show. We want people to touch the device in January and experience the software for themselves.”
Going forward from today, Nintendo looks to be taking more and more steps into the mobile gaming world. When asked about how he felt about Super Mario Run, Kimishima said that “[their] expectations are big.” 20 million people have signed up to be alerted when the game is released, which is a good sign for Nintendo.
Following the short-lived success of Pokemon Go, it looks to be that Nintendo wants to create a solid, easy-to-play smartphone app. Something that wasn’t quite expected was that, while playing Super Mario Run, “You can download it and play a certain part of it, and then pay a fixed price and then play it over and over as many times as you want without having to pay anything extra.” Whether or not this will be a smart use of in-app purchases is yet to be seen.
What do you wish was answered in this Q&A? Feel free to let us know in the comments!