Twilight Princess HD Review

The newest installment in the Legend of Zelda series, Twilight Princess HD, has been out for a week and I’m very happy to be able to write this review.

If you recall my past article about what was going to be released in 2016, you know that I love this game and everything about it. So, let’s get right to it!


The main difference between the HD version and the Wii or Gamecube version is obviously the graphics (hence the HD). Everything looks clean and crisp, like a fresh $20 bill. Water animation, trees swaying in the wind, even how Link moves looks smoother and simply better. Although, just because the graphics look so much better doesn’t mean we are saved from…


The horror!

 But that’s not all that changed. As Nintendo had announced, the Tears of Light phase of the game had been made easier to complete, which I found really useful. This game is filled with difficult puzzles and bosses, so why not ease up on the little things, right? Of course right. One thing I love is the button on the Wii U gamepad that allows you to switch between Link and Wolf Link at will. I don’t hate talking to Midna, but whenever I see a poe lantern, I want to get at it as quickly as I can.

It also seems that Link climbs faster, which is a huge help. I always hated how slowly Link climbed in the original version of Twilight Princess. I always thought I was King Zora whenever I had to climb something.


No no, take your time. Really.

I haven’t yet tried out the Cave of Shadows, so I can’t really give my opinion about it, but from what I’ve seen and read, it looks like a challenging and exciting dungeon – especially if you have to complete it entirely as Wolf Link.


Something I didn’t like about Twilight Princess HD though, was how some maps seem to be flipped. How do I know this? Well I first noticed it in Ordon at the beginning of the game. The slingshot shop which I thought was on one side on the village seemed to be at the other side now. I first thought I was crazy, but then I looked at a guide for Snowpeak (I always get confused), and doors they said to be on the East were on the West, and vice versa. It took me a few tries to figure that out, and I started wondering “why?” There’s no real point for Nintendo to flip their maps, other than to make sites who create guides update them. And mess up blind runs, maybe. Other than that, I see no point for it.

As much as I love Epona (you may know what’s coming) I can’t stand trying to control her, ever. Trying to ride Epona is like trying to steer a train on a very slick track. If you want to go straight, you can – the second you even think about turning, it all gets derailed and you run into a wall. It’s terrible, and I can’t wait for Zelda U and its riding mechanic.

This may not be just a Twilight Princess thing, but I feel that the gamepad should have never been used for any motion controls. It’s shaky, it’s jerky and I wish there was a way to toggle it off so I could use only the analog sticks. If I even jostle the gamepad, it ruins my shot – it’s way too sensitive.

Overall, it’s a very good game, and I definitely recommend getting it if you like a darker Legend of Zelda game. What do you think of my review? Have anything you’d like to add or talk about? Feel free to let us know in the comment section!

Twilight Princess HD











  • Faster Climbing
  • Easier Tears of Light
  • Transformation Button


  • Epona
  • Map Inversion
  • Gamepad Control
Lucas Corbitt

Lucas Corbitt

Lucas Corbitt is a content contributor and editor for The Hyrule Herald.

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