The Zelda Series Needs to Resemble Destiny

On one side of the gaming industry we have The Legend of Zelda, which we of course know is the saga where Zelda must go off on an adventure, learn his destiny, and save the princess of Hyrule over and over again.

"Hi, I'm Zelda and this is my friend Tetra!"
“Hi, I’m Zelda and this is my friend Tetra!”

While this sounds pretty basic, the series has introduced measures to keep this formula going for a long time, which in turn has spawned a breakfast cereal, a cartoon that is de facto cannon, some spin-off titles, a whole lot of merchandise, some fan art and some fan fiction stories that are dirtier than 50 Shades of Grey, and of course – a money printing machine for Nintendo… that the company apparently refuses to take advantage of when the senior management is complaining about sales and their financials.

Then on the other side of the gaming industry, we have a game so rich in story, that it takes remotely logging into your account via laptop, clicking on Legend, clicking Grimoire Cards and finding out the story that way. That wizard may have come from the moon, but fans love it anyways. Despite being a new IP, having a laundry list of complaints from its users, this game has done just what the company’s psychological consultants expected when developing a game to appeal to user’s micro behaviors within a game world: keep us coming back for more.

How else would we learn that Oryx, The Taken King, is really Space Caitlyn Jenner?

With both franchises being successful in their own right, only one needs to be pulling ideas from the other, and that is The Legend of Zelda. Bungie’s Destiny, despite its shortcomings, is offering up experiences in a consistent enough manner to keep its in excess 16 million users logging in, throwing their money into the company’s coffers, and having a plan that extends beyond just release date. Everyone not on Buzz Feed loves lists, so here is a list:

  1. Legends do not require grand adventures: It is always great to have a large over-arching story to tie together your adventure, drive your character, pull at your heart strings, and make you feel like a hero of time (just like Zelda). While games such as Majora’s Mask have offered rare examples of Nintendo providing side quests right, some with quests requiring time activation, requiring prior events to activate new events, relationships to blossom before moving on. Most Zelda games offer zero too little incentive to drive off the path of the larger story. There is a world outside of the dungeons. As a matter of fact, the over world is a place where different races, different geographies… have people that are usually pretty oblivious to the fact that Zelda is too hungry to eat an Octorok, let alone that apparently the gods selected one fairy boy that before that precise day was always found sleeping, to save the world on a quest they conveniently didn’t fill anyone else in on.lonk
    Destiny has mastered the premise of having a ton of smaller missions within the multiple planetary worlds and having its citizenry all pulling your arm in different directions to assist them, instead of you know… saving the world. The game offers up factions, all with their own ideas on what to do next in the advancement of society, quests by previous guardians with vendettas against something called Crota that may or may not have killed off her raid group, some dude that talks in a nasally voice and wants you to kill off a queen’s political prisoners, an armory specialist looking to get data on his weapons, or even other people that just get off on you killing enemies in whatever cool way they can think of that day. The point is, a large number of these are in addition to the game’s story, but if you want the game’s rewards, you are doing them. Zelda on the other hand, offer a large adventure and seems to forget that its citizenry should have inter-connecting needs.


  1. Speaking of Rewards: How many of you read the previous section and almost lost your fan boy mind when I said Zelda doesn’t get rewards when he completes side missions? To be fair, you may get your precious heart piece, maybe a wallet upgrade (which is stupid anyway) but you get nothing that actually stands out, nothing that really differentiates you from the other players. Majora’s Mask (seems this game was actually good…) came closest by rewarding those that stuck through it all with the infamous Fierce Diety mask… shame that unless you have Friday social hours that no one actually got to see you use it.Part of the Destiny experience is playing through missions to try and “outplay” your friends and get the better gear than they have. In Year 1’s edition, players nearly fingered themselves for the longest time trying to get one rocket launcher that many people did not have. Some fireteams wouldn’t even play with others that did not have this weapon.Does Zelda need to be this intense? Probably not, but the games offer little or no customization options, and a reward system that holds your hand through every dungeon instead of enhancing your play with special functions and giving you a stake in the world and its quests, by offering you the chance that each loot grab could be the grab that gives you that specific weapon, that special gear, that unique upgrade that sets you apart. It’s ok though… A Link Between Worlds didn’t offer a step backwards by giving you access to nearly everything right from the beginning without any differentiation at all.

Destiny’s version of Fi and Navi. Just as annoying as both.
  1. We want to throw our money away, let us: Destiny gets its share of complaints with every DLC release. The Dark Below “should have been” part of the original game. House of Wolves was just a stop gap before Year 2 began. The Taken King is overpriced for DLC and is what the game should have been all along. Valid points, sure. The problem is each one made the company a ton of money, so despite the complaints, consumers keep giving them their money. Even better, unlike DLC of other games, Destiny’s DLC isn’t as much additional content as it is required content. They even lock out events from past DLC packs as obsolete, so if you want to keep going in any way, you have to keep paying.“Nintendo is dead.” “Nintendo is broke.” “Nintendo will be out of business soon.” We have heard this nonsense for years now, and despite it not even being close to true, they are a business, and their purpose is to make money. You could argue that it wouldn’t “be right” to make more money off of Zelda, but I would venture to say you’d be the first to spend your 20 bucks to get new content within the Ocarina of Time NX Edition game that gives 2 new quests as Ganon’s followers are not going to sit idle and just let Hyrule rebuild. You’d drop another 20 on Twilight Princess NX to go into a Prison of Elder’s scenario where Link must go into Ganondorf’s imprisoned world and stop an uprising. The fact of the matter is, we buy the initial copy because we want the story. We buy the DLC because we don’t want it to end, and we grow attachments to the world within. Give the fans what we really want, for our experience to be continued.


  1. Why the awful internet network, Nintendo? Destiny is a social experiment. I have invited complete strangers to my fireteam and become gaming friends with them. I have managed to get more complete strangers to follow me just to aid in a quest that was too hard to solo. I have even danced on the grave of countless threats to the Light with complete randos. What has Zelda let us do on an online connected network? De facto nothing.In Nintendo’s credit, at least they haven’t had several games in the era of internet connection where Link like splits off into multiple Links or anything that could justify having more than 1 player in a world at a time. And at least they haven’t even had spin off titles where you could play as characters from all races in the game that could allow for a connected world.CDZ9ZnGWgAE5AYW
    Sarcasm aside, not every Zelda title needs this, but not every title should automatically be a single player or local only experience. Nintendo gets overlooked for so many 3rd party titles because their console’s processor is garbage, their internet network is trash, their voice options is outright disgraceful and an insult to gamers… show the industry why Nintendo is king, and correct all of their wrongs with one major right – in console seller The Legend of Zelda WiiU.


  1. We live in a connected world, act like it: Destiny has a dedicated app and website that adds to the game experience. There are even additional sites to help you find random players. Give us the Zelda NX App which serves in game function purposes. Don’t give us a classic Nintendo gimmick either. We don’t want any of that. We just want quick access or accessible remote options to our character settings and customizations.Destiny lets you call for your weapons and armor in storage while in the heat of battle. I am sure the Goddesses could figure out how to give Zelda his weapons when called upon. This would be dependent on the company following my other suggestion and giving worthwhile rewards that can lead to a play as you want style however.

For those of you that read all 5 reasons, I apologize. I realized that I should have been writing why Destiny should be more like The Legend of Zelda. You don’t mess with perfection after all! Insert wink here. Oh, and how many of you are mad that I called Link “Zelda” repeatedly? #troll. By the way Shiek is a woman. Duh.


Happy April Fool’s day fans!


Article written by Alexander Glaser, owner of Metroid Planet.

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